The lengthy <a href="#">Cyberpunk 2077</a> gameplay demo that CD Projekt Red showed at E3 and Gamescom is now public, and you can watch all 48 minutes of it above.

The demo shows off Cyberpunk's first-person shooter combat, including destructible environments, roaming around city streets alive with tons of city streets, visiting ripperdocs to update your cyberware, and lots of dialogue. The whole thing is narrated documentary style, offering insight about the world and how the game will play.

The demo doesn't exactly depict how Cyberpunk 2077 will look or feel to play yourself,it moves at a slow pace, deliberately taking in the environment and moving the camera slowly to make for easy viewing. But it makes for a very, very thorough introduction to the RPG.

[bs-quote quote="Your mind is powerful enough to do more than one thing at one time, but you can only do one thing well at one time" style="style-19" align="left" author_name="Ron Gilbert" author_job="American video game designer" author_avatar="%%bf_product_demo_media_url:'':'full'%%"]

Update: "Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it),netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design," game director Adam Badowski said, explaining CD Projekt's initial reluctance to release the gameplay video to the public. "Animation glitches, work-in-progress character facial expressions, early versions of locations—all this made us hesitant to release what you’re about to see."
"However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you’ll see on your screen when we launch, we still decided

to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design," game director Adam Badowski said, explaining CD Projekt's initial reluctance to release the gameplay video to the public. "Animation glitches, work-in-progress character facial expressions, early versions of locations—all this made us hesitant to release what you’re about to see."
"However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!"

Update 2: A single frame at the very end of the Cyberpunk 2077 gameplay reveal trailer contains a secret message from CD Projekt Red, echoing Badowski's statement about the studio's hesitation to share the video. As transcribed by <a href="#">Fixer on Reddit</a>, it says:

Sorry to have kept you waiting for this for so long!
Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, Twitter, Facebook, Discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by 'immersion' when we talked about CP2077 being an FPP RPG? How does our vision of 'cyberpunk by day' make you feel? We really want to know.